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Balanced Annihilation 6.6 released |
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Written by OberstKlink
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Sunday, 21 September 2008 20:55 |
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Update: BA 6.6 Update: BA 6.5 Today BA 6.4 and the bugfixed version 6.41 have been released by "Noize". Get it here. Changelog: 6.4 --> 6.41 Kill All Enemy Commanders, really is the default game mode ;) Arm Phoenix Script fixed Fixed CustomFormations widget for 0.77 Fixed MexupgradeGadget
6.31 --> 6.4 Renamed end game modes so its more clear what mode does what Kill all enemy Commanders is now default end-game option Added a widget to show which mode is used at the start of a game Added Widget to display which endmode is active Fixed firepoints for HLT,HLLT,Pitbull,Flagships,Battleships,Cruisers,Destroyers Units which are being transported by a Intruder, wont die when a intruder dies. Fixed yardmap of Core Adv kbot factory. Mexes can be made it shallow waters now, UwMex mindepth changed to 15 (this change also affects mohomexes) Nerfed Dragons Claw anti air capability Removed the non-working anti-air gun of the phoenix Increased DPS of Warlord, increased laser range a bit too Increased DPS of the main weapon of the blackhydra Reduced Arm Saber costs Increased range of Dominator and Morty Made zipper EMG, truely look like EMG and increased DPS Nerfed Scouts/flea anti-air capability Commando removed Lowered cruise alt of T2 transports Increased wezel LOS a bit Increased storage level of adv. Energystorages Goliaths no longer target air Mines/Crawling bombs can now be set on hold fire Added Adv. Playerlist widget by Marmoth Added Attack AoE widget by Evil4Zerggin Updated defense range widget |
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Last Updated ( Saturday, 03 January 2009 21:11 )
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